what players can expect from EA FC 24 as we get closer to the World Cup?

One small detail I found really interesting is that FC 24 is the first in the series to let players disable critical commentary specifically in the game from match commentators. What prompted that addition? How do you think that helps gameplay?

Yes, I feel like the HyperMotion2 is a cornerstone EA FC 24 Coins of the innovations. Like you said, over 6.000 animations, and it also supports the machine learning algorithm. But the key part there is the advanced match capture, 11 versus 11. which brings this unprecedented level of these true-to-life animations. This year, we had two full games with strong professional teams, a men's and women's team, and it's a raw experience of 90 minutes. Full pitch size, no limits by the capture studio, or the amount of people whose talent you can capture at the same time, or the amount of specific situations you want to keep - he was just like, "You have a 90 minutes." It’s a completely unscripted experience.

The only thing that we told them to inspire the players is we said, "This is a great opportunity for it to be your motion, your movement will be a part of the game. Play with your heart, play passionately, play physically." And then these 90 minute games of unscripted behaviors, of more natural authentic movement that just appear in real life creates these animations and movements that we would never be able to achieve on our side - the more true to life, the more realistic and authentic. I think this is just truly an untapped source of the motion data that we can bring into the game to keep it fresh, and to keep it looking new, feeling new, and most importantly, staying true to life.

I'm sure you can't give much away, but can you speak at all to what players can expect from FC 24 as we get closer to the World Cup?

I don't think I will be the best person to talk about that, but our PR department will share the details of what we plan for that. We do plan to bring the best possible experience to our players, so stay tuned. More details will be revealed. One small detail I found really interesting is that FC 24 is the first in the series to let players disable critical commentary specifically in the game from match commentators. What prompted that addition? How do you think that helps gameplay?

I feel like in general, one of our design philosophies when we created the game is that we're not trying to create just one way to enjoy the game, or that there's only one way to play. So we always try to create meaningful settings for the players to try to change the level of assistance, like more manual more assisted for each gameplay area. I tried to change the speed of the game for more simulation-type players in the Career Mode.

We're always trying to make sure that we do everything possible for our players to tailor their experience to their likeness, so they can enjoy the game the most. And many players, when they play in, let's say the Career Mode at the end of the day, they just want to have the the most enjoyable, fun experience and don't go into the game for a very sweaty, competitive type of realism, they just want to enjoy, and this was one of the things that could be beneficial for them.

Because even when you start the Career, and you have a player who is just on the verge of becoming great, but he's still not as strong as the others, you can occasionally get like, a little bit of inaccurate pass, but then we want to continue to encourage you to play more to try more stuff. So it's more about this positive thinking, to acknowledge when it's a very nice pass, and maybe do less of the commentaries on the other hand, some of those critical commentaries. So I feel like it's again the way you want to customize your experience within the game, and it's up to the players' preferences.

And talking about player versus player - now that leaderboards will be able to feature more players because of crossplay, do you think that's going to change how competition works and feels for players?

I think that the whole addition of crossplay and the leaderboards, in a way yes, it will kind of allow players to look on the global scale, on the competition, on the other players, and spark this competitive spirit within those players. So I feel it provides this kind of extra visibility. And also when you play online, you will be able to see the icon. "Am I playing right now against the owner of this particular console or a PC?" It's visual, for some people, it might spark this extra desire to compete.

For some people, it might not do the thing, but I feel like keeping it transparent for our players, I think that's always good. My recommendation always is: when you get the game, you get it for yourself. Just to always remember that the foremost and most important part about playing the game is that you should enjoy and get the most fun you can get from the game. So never - especially in the beginning - there shouldn't be any ways to influence you to which players to choose or which formations to use.

Take your most favorite team, take your favorite player, try different modes, try the new features, look at the gameplay trailer and try to do the new features, try to experiment. Play with certain information and change the tactical instruction and gradually find this space, playstyle-wise, player-wise, that you enjoy the most and go from there. I know that a lot of the time there are so many things to play with within our game.

There's lots of content, there are lots of new features, it might feel overwhelming at times, because this year is definitely the most expansive addition to the innovations in EA Sports FC games ever. Just take your time, there is no rush. Try one mode, try the other mode, try new features, try the new free kicks, for sure play the Moments. There are so many ways to play, just take your time. Just remember that fun and enjoyment is always our core pillar and motivator when it comes to coming up with new ideas and new features.

For soccer fans, the annual release of the EA Sports FC video games is one of the most exciting points of the year, with fans being able to see what changes have been made to the classic soccer game. While there have been some spinoffs over the years with games specific to World Cup tournaments and the popular EA Sports FC Street series switching things up, it's the traditional releases that audiences love.

While the premise of  buy Fut 24 Coins the game is typically the same, with manager modes allowing gamers to take control of a team to push them forwards, or people being able to create a player to take them to the heights of the soccer world. But with over 30 games in the franchise, which has been the strongest?

 


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